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EnigmA Amiga Run 1996 February
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EnigmA AMIGA RUN 04 (1996)(G.R. Edizioni)(IT)[!][issue 1996-02][Skylink CD III].iso
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eldritch.lha
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Templates
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Creatures.Asc
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Text File
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1995-09-10
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4KB
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206 lines
; Eldritch V1
; CH00 template file V1.00
; ASCII file for generating NPC characters.
; Aggression system works by checking each character in a room when it is
; first entered, to see who they hate most. Whoever that is will be attacked
; if they get within a set range of the character.
creature 0 "Player"
speed=5
aggression=0
graphic=0
inventory 3="Backpack"
inventory 1="Dagger"
inventory 2="Map"
strength=20
stamina=20
max_vitality=20
vitality=20
skill weapon=20
skill ballistic=20
bravery=0
experience=200
alignment=50
end
creature 1 "Thug"
speed=3
aggression=192
graphic=24
inventory 2="MedPack"
inventory 1="Sword"
strength=20
stamina=15
max_vitality=30
vitality=30
skill weapon=25
skill ballistic=5
bravery=48
mode=0
experience=0
alignment=30
end
creature 2 "Bandit"
speed=4
aggression=96
graphic=16
inventory 1="Longsword"
strength=25
stamina=25
max_vitality=25
vitality=25
skill weapon=20
skill ballistic=5
bravery=48
mode=0
experience=500
alignment=25
end
creature 3 "Warrior"
speed=3
aggression=80
graphic=20
inventory 1="Warhammer"
strength=25
stamina=35
max_vitality=40
vitality=40
skill weapon=30
skill ballistic=5
bravery=32
mode=0
experience=600
alignment=40
end
creature 4 "Mobster"
speed=2
aggression=128
graphic=28
inventory 1=".22 Pistol"
strength=20
stamina=25
max_vitality=40
vitality=40
skill weapon=1
skill ballistic=20
bravery=80
mode=0
experience=400
alignment=30
end
creature 5 "Bard"
speed=4
aggression=32
graphic=4
inventory 1="Longsword"
strength=25
stamina=25
max_vitality=30
vitality=30
skill weapon=30
skill ballistic=25
bravery=64
mode=1
experience=700
alignment=50
end
creature 6 "Thug"
speed=3
aggression=196
graphic=24
inventory 1="45mm Grenade"
inventory 2="45mm Grenade"
strength=40
stamina=20
max_vitality=30
vitality=30
skill weapon=10
skill ballistic=70
bravery=16
mode=0
experience=800
alignment=0
end
creature 7 "Mobster"
speed=4
aggression=192
graphic=28
inventory 1=".22 Pistol"
inventory 2=".22 HE Ammo"
strength=20
stamina=25
max_vitality=40
vitality=40
skill weapon=1
skill ballistic=25
bravery=80
mode=0
experience=900
alignment=20
end
creature 8 "Mobster"
speed=3
aggression=96
graphic=28
inventory 1="20kW Laser"
strength=20
stamina=20
max_vitality=30
vitality=30
skill weapon=1
skill ballistic=15
bravery=96
mode=0
experience=300
alignment=30
end
creature 10 "Enforcer"
speed=5
aggression=32 ; Distance within which a character must come before
; Guard will attack it. (In pixels)
graphic=12
inventory 2="Shotgun Ammo"
inventory 1="Shotgun"
strength=30
stamina=30
max_vitality=40
vitality=40
skill weapon=30
skill ballistic=30
bravery=16 ; Closest distance to which Guardian will voluntarily
; get to character
mode=0
experience=1000
alignment=90
end
creature 11 "Marine"
speed=7
aggression=48
graphic=8
inventory 2="Rocket"
inventory 1="Rocket Launcher" ; This needs changing to Autogun.
strength=40
stamina=35
max_vitality=40
vitality=40
skill weapon=30
skill ballistic=35
bravery=16 ; Closest distance to which Guardian will voluntarily
; get to character
mode=0
experience=2000
alignment=90
end